Jan 26, 2026, Posted by: Ronan Caverly

What is Infinitar (IGT) crypto coin? A reality check on the GameFi token that crashed 99.96%

Infinitar (IGT) was supposed to be the next big thing in blockchain gaming - a MOBA where you earn real money by playing 3v3 or 5v5 battles, just like Mobile Legends but with crypto rewards. Launched in October 2024 after a $9 million funding round, it promised players a way to turn skill into income. Today, that dream is nearly gone. The IGT token, which once hit $0.68, is now trading around $0.00025. That’s a 99.96% drop. If you bought in at launch, you’d need to win over 400 matches just to break even on your time - and even then, you’d earn less than a dollar a day.

What exactly is Infinitar (IGT)?

Infinitar is a multiplayer online battle arena (MOBA) game built on Ethereum. Its native token, IGT (Infinitar Governance Token), is an ERC-20 token used for voting on game updates, staking for rewards, and paying for in-game items. Unlike traditional games, Infinitar uses a dual-token system: IGT for governance and INF for everyday gameplay like buying skins, battle passes, or upgrading your hero.

The total supply of IGT is fixed at 1 billion tokens. Here’s how they were distributed at launch:

  • 40% - 400 million tokens for Play-to-Earn rewards
  • 30% - 300 million for ecosystem development
  • 15% - 150 million for private investors
  • 12.5% - 125 million for the development team
  • 2.5% - 25 million for advisors

Only about 61-75 million IGT tokens were in circulation at launch. That means over 90% of the supply was locked up, waiting to be released over time - mostly as rewards to players. The idea was simple: keep players engaged, and as they earned more tokens, the value would grow.

Why did IGT crash so hard?

The crash wasn’t random. It was baked into the design.

Infinitar promised players they could earn IGT by winning matches. But the math never worked. At its peak, a player might earn 10-20 IGT per win. At $0.68, that was $6-$13 in value - enough to make it worth playing after work. By late 2025, the same reward was worth less than $0.01. Players weren’t quitting because the game was bad - they quit because it paid nothing.

Then there’s the team’s token holding. The developers still control 125 million IGT tokens - over 12% of the entire supply. That’s more than the entire circulating supply at launch. With no clear vesting schedule made public, players have no way to know when those tokens might hit the market. And when they do? More selling pressure.

On top of that, the token has no real utility outside the game. You can’t use IGT to buy anything else. It doesn’t pay dividends. It doesn’t stake into a liquid pool with high APY. The only reason to hold it was the hope that the game would get popular. And it didn’t.

How does Infinitar compare to other GameFi games?

Compare Infinitar to Axie Infinity. At its peak, Axie had over 1 million monthly players. Infinitar never cracked 50,000. Axie had a clear economy: players bred Axies, sold them, and earned tokens. Infinitar just had battles - and no real way to scale earnings.

Even The Sandbox, which lets you buy virtual land and build games, has 200,000 active landowners. Infinitar has no land, no NFTs you can trade, no metaverse. Just a MOBA with a crypto wallet attached.

And the numbers tell the story. As of January 2026:

  • IGT market cap: $109,596 (Binance) - down from $17.7 million in 2024
  • 24-hour trading volume: $5,260 - barely enough to move the price
  • Ranking: #3519 on LiveCoinWatch - below 99.9% of all crypto projects

For context, a single popular NFT collection can have more daily volume than IGT. This isn’t a failing project. It’s a dead one.

Massive locked token supply overshadowing a tiny circulating portion, with a player receiving minimal rewards.

What’s the current state of the Infinitar community?

The Discord server, which had 45,000 members at launch, now has under 2,300 active users. That’s a 95% drop. Reddit threads are filled with complaints: “I played 80 hours and earned $0.40.” “The whitepaper promised rewards. They didn’t deliver.” “The devs are silent.”

On Trustpilot, the rating is 2.1/5 based on just 17 reviews - but every single one mentions token value loss. One user wrote: “I believed the hype. I bought IGT. I lost everything. Don’t trust GameFi that doesn’t show real player numbers.”

Even early adopters who got Genesis NFTs - which gave them bonus tokens - say it’s pointless now. “I got 500 IGT at launch,” said one user on Discord. “Worth $340 then. Worth $0.13 now. I keep it as a reminder of how not to invest.”

Is staking IGT still worth it?

Yes, you can stake IGT. The platform says you earn rewards by locking your tokens. But here’s the catch: the APY is meaningless when the token is worth pennies.

Let’s say you stake 10,000 IGT. At $0.00025 each, that’s $2.50. Even if you earned 15% APY - which is generous - you’d make about 375 IGT in a year. That’s $0.09. You’d need to stake $1,000 worth of IGT to make $3.60 a year. And you’d have to trust the team won’t dump their 125 million tokens next week.

Plus, the token has a burning mechanism - meaning a small portion of fees are destroyed. That sounds good on paper. But if no one is trading, no one is paying fees. So the burn doesn’t happen. The deflationary promise is just a line in the whitepaper.

Silent Discord dashboard showing member collapse, empty staking calculator, and dissolving whitepaper.

Can Infinitar recover?

Technically, yes. But realistically? No.

To get back to just $0.01 per IGT - still far below its peak - the token would need to rise 40x. To restore the original play-to-earn value, it would need to go up 400x. That’s not a recovery. That’s a miracle.

And there’s no sign of a miracle. The GitHub repo hasn’t had a major update since November 2025. The team hasn’t posted a roadmap update. No partnerships. No new features. No marketing. Just silence.

Even the funding round that was supposed to be their lifeline - $9 million - has vanished. There’s no public accounting of how that money was spent. No breakdown of salaries, server costs, or marketing spend. That’s not just bad. It’s suspicious.

Should you buy IGT now?

No.

Not if you’re looking to play. The rewards are worthless. The game isn’t fun enough to justify the time without earning. And if you’re looking to invest? You’re betting on a team that’s gone quiet, a token with no demand, and a project that’s lost 99.96% of its value.

There are hundreds of crypto games with better economics, active communities, and real traction. Infinitar isn’t one of them. It’s a cautionary tale - not a play-to-earn opportunity.

If you already own IGT, your only real options are to hold it (and accept the loss) or sell it and cut your losses. Staking won’t save you. Waiting won’t help. The game is over. The only question left is whether you want to admit it.

Author

Ronan Caverly

Ronan Caverly

I'm a blockchain analyst and market strategist bridging crypto and equities. I research protocols, decode tokenomics, and track exchange flows to spot risk and opportunity. I invest privately and advise fintech teams on go-to-market and compliance-aware growth. I also publish weekly insights to help retail and funds navigate digital asset cycles.

Comments

Brenda Platt

Brenda Platt

I played Infinitar for two weeks and earned $0.32. I could’ve made more washing dishes. 🤡💸

January 26, 2026 AT 17:39
Sara Delgado Rivero

Sara Delgado Rivero

This is what happens when you let gamblers design games instead of engineers. No utility no value no future. Everyone knew this was a pump and dump but people still fell for it. Its not even a game anymore its a graveyard with a wallet

January 26, 2026 AT 20:10
carol johnson

carol johnson

OMG I can't believe people still talk about this. I mean I bought IGT at $0.45 and now I'm down 99.9% and I still have the NFTs. I keep them like a trophy. A tragic, glittery, crypto trophy. 🎭😭

January 28, 2026 AT 05:50
Paru Somashekar

Paru Somashekar

Dear all, the fundamental flaw in Infinitar was the absence of sustainable tokenomics. The token distribution model was inherently inflationary for players and deflationary for investor confidence. Without real utility beyond gaming, the token cannot maintain value. Please consider this before investing in any GameFi project.

January 29, 2026 AT 19:32
Steve Fennell

Steve Fennell

I've seen this movie before. The devs get funded, the community gets hyped, the tokens get dumped, and the players are left holding worthless digital trash. It's not just Infinitar-it's every GameFi project that promises 'earn while you play' without building a real economy. I'm sorry for those who lost money. But please, learn from this.

January 31, 2026 AT 08:51
Catherine Hays

Catherine Hays

USA should ban these crypto scams. This is why people think Americans are gullible. You think a MOBA game with crypto is innovation? It's just gambling with extra steps. Shame on everyone who promoted this.

January 31, 2026 AT 11:30
Chidimma Catherine

Chidimma Catherine

I am from Nigeria and we have seen so many of this before. People think crypto is magic money but it is not. When you play a game and you earn nothing real you are just giving your time for free. I am sad for those who lost. But I am also proud that we in Africa are learning. We are not falling for this again

February 1, 2026 AT 13:34
Nathan Drake

Nathan Drake

It’s funny how we treat crypto like it’s a religion. We worship the whitepaper like scripture, ignore the math like heresy, and then cry when the gods don’t show up. Infinitar wasn’t a failure-it was a mirror. And we didn’t like what we saw in it.

February 3, 2026 AT 02:23
Melissa Contreras López

Melissa Contreras López

To everyone who lost money on this: you’re not dumb. You were hopeful. And that’s not a flaw-it’s human. The system was rigged, not you. I’ve been there. I still have my old Axie NFTs too. They’re not worth anything, but they remind me to be smarter next time. You got this. 💪✨

February 3, 2026 AT 11:02

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